using System.Collections.Generic;
using IQIGame.Onigao.Framework.Serialization;
using IQIGame.Onigao.GamePlay;
using IQIGame.Onigao.Framework;

namespace IQIGame.Onigao.Logic
{
    public sealed partial class BattleCommand_RemoveUnit
    {
        public override void Serialize(SOutputStream _buf)
        {
            base.Serialize(_buf);
            this.OnSerialize(_buf);
        }

        public override void DeSerialize(SInputStream _buf)
        {
            base.DeSerialize(_buf);
            this.OnDeSerialize(_buf);
        }
    }
}
